I'm not asking for an open world game or anything like that, but something in between where it's not as linear and exploration is exciting and a little more rewarding. The world and locations the devs created was great and you can tell a lot of care was put into this game, but the majority of the game when traveling or dungeon raiding felt like you were just on rails the entire time, and each area was the exact same where the exploration options they do give you were multiple paths that concluded with opening a chest every time. This was something that was a little disappointing. The world was grand, but too linear for my liking It's ridiculously handy to keep track of everything you can't do till later.Graham Crossford, the apothecary who healed Alfyn in his storyline, was later revealed to be the author of Tressa's adventure book she got at the beginning of her quest.Perhaps there were more cases of this happening and I just didn't notice or come across it as I didn't complete every sidequest or did the post-game content. I hope some of these help! If you take away anything from the above, really I suggest taking notes per pen & paper or on a cloud-saved spreadsheet. Two minor interface points: 1) don't forget that you can fast travel at almost any time to a town you've been to, including when you're knee deep in a dungeon, by opening up the world map, and 2) remember that zoning resets your random encounter rate and creates an auto save.That's a lot of attempts before reloading. Powerful items tend to cost 35-70k, so you could buy them with a merchant, but you get 5 attempts per reputation reset and those only tend to cost 1k-7k. If you're eyeing a hard to steal item that could give you the edge: save and take the risk to at least 2 resets.You'll get a ton as you get access to harder dungeons and, especially, if you find/beat a Cait enemy type (the cats with big bags). Keep in mind who uses pure mag/phys attacks, as the optimizer will stack attack stats combined to favor them over maximizing stats per character. Another important tip to keep in mind is that the equipment optimizer stops being useful fairly early on.Re-visit any optional dungeons you haven't completed yet that are sub 20, where there should be a few lv15 ones. If you're keeping notes on npc encounters, purple chests, and optional dungeons: back track.In fact you should prioritize getting all of them before moving on. Yes you're right in going after job shrines.This game (quite oddly) doesn't include the random encounter slider that their previous titles have, so this is the next best thing. Honestly make sure someone equips the scholar's passive evasive maneuvers to lower encounter rates, then take it off and grind when you get to a save point in a dungeon that yields high exp/jp for your abilities. You get a solid cast of fighters that should be able to handle most boss fights and dungeons.
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